Bug - Mix material ID with opacity

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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JessicaVines
Licensed Customer
Posts: 69
Joined: Thu May 08, 2014 7:52 am

Hi,

There seems to exist a problem with the material ID channel using Mix materials.

The problem is that unlike with a single material, when using a mix material (with 50% mix of 2 materials with opacity channels) the corresponding material ID channel is 100% opaque. This is a problem when dealing with, for instance leaves on a tree, or just about any placard based render with the material colour multipass.

In fear I have not adequately explained the problem, I have attached a graphic to show exactly what I am talking about...

Kind Regards.
Attachments
Octane_matID_bug.jpg
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