Does Maya plugin load UV maps instantly?

Autodesk Maya (Plugin developed by JimStar)

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jibbles10
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Posts: 49
Joined: Thu Jan 09, 2014 8:43 pm

Not sure how to explain this properly, because I am new to the plug in and Maya
The question; I have premade content (Characters/Props/etc.)third party stuff, that I want to use in Maya and render in Octane. How do you get the materials that have already been created to show up on, and be applied to the model with out much fuss, because I have not figured this out yet, or if its possible?

I need a GPU renderer that does this quickly (applying of materials automatically) if you know of other GPU renderers that do this let me know.
Last edited by jibbles10 on Tue Jun 24, 2014 3:09 am, edited 1 time in total.
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TBFX
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Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

Hi,

There is a button on the Octane shelf for converting existing shaders to Octane shaders. It is a work in progress and definitely is not seamless yet but it does get you part of the way there. There were some improvements to this recently but I have not tested as converting old scenes and outside assets to Maya Octane is something I rarely do.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
jibbles10
Licensed Customer
Posts: 49
Joined: Thu Jan 09, 2014 8:43 pm

TBFX wrote:Hi,

There is a button on the Octane shelf for converting existing shaders to Octane shaders. It is a work in progress and definitely is not seamless yet but it does get you part of the way there. There were some improvements to this recently but I have not tested as converting old scenes and outside assets to Maya Octane is something I rarely do.

T.
Thank you. Yes I have been trying to figure out how that works, I can get some of the pre-existing materials applied to object and to render, but a lot materials are simply missing, or don't show up in the "Hypershade" box. it would be great to see a easy default type function that would auto load materials (do most of the heavy lifting) I don't have the time to make every model from scratch, sometimes you need shortcuts.

I guess maybe if there were a Content Creator that made premade models with Octane renderer in mind that would be best.
Wenneker
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Joined: Mon Jun 02, 2014 4:12 pm

The convert to octane material functionality does pretty much what it says but not much more. It converts your maya material to an octane material. unfortunately your texture connections are lost in this process. This is probably because the maya nodes aren't compatible with octane. It would have been nicer if it just created and assigned a new material without deleting the old one. That way you would still have something to refer to when reconnecting the textures.
Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb
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