Max Depth

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prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Hi all,

is there a way to override the max depth setting of 32 in PMC mode?

cheers,

Steve
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Sorry to bump, but really keen to solve this.
In the maya plugin, the depth can be set above 32 but when I export to standalone the depth gets capped.

cheers.
Zay
Licensed Customer
Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

When you're above 12 I doubt you will see any difference anyway.
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prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Hi there,

when rendering glass using CAD data, there is a noticeable difference.

Certain parts render dark, due to the complexity of the CAD.

cheers,

Steve
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Trying to be clever, by putting an Int Value of 128 in to spec depth slot :D

The Kernel caps the value back to 32.

Is there a way in the script editor to override the depth value?
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

I think certain parts render black because some of the normals in the CAD data are flipped. I run into this problem a lot with CAD data. normals and topology are always a mess.
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prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

You're probably right in some cases.

However, in this case there aren't any issues with the normals - I've rendered this CAD in Maxwell (which has no depth max) and there are no black areas.

All I'm after is the same settings from Octane for Maya, where there isn't a depth cap.

Cheers.
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

Can you show an image of the rendering with dark parts on the glass to make sure there isn't something else causing the problem?
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prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Unfortunately not with the CAD I'm working on at the moment.

Sorry to bang on about this, but Octane for Maya does not have a cap on the depth, unlike Octane Standalone.
I'd just like an option to override the cap of 32 in Octane Standalone.

Cheers.
User avatar
roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

Do you see a difference if you render with path tracing with depth 32 vs. path tracing with a higher depth?

What kind of objects are showing the black patches? Are they complex glass objects or very shiny metal objects?

--
Roeland
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