We're currently evaluating Octane as a potential render solution for a project. I have downloaded and installed the trial version, and have gotten it to render fine.
However, I cannot seem to find any way to disable the default light in my renders (disabling the Maya default light in the render globals achieves nothing). As a result, even with just one light in my scene, my renders look like this:

When I'd expect them to look like this:

What's going on here? I can't find any settings regarding the default light in the Octane globals, and besides a simple sphere and area light, I'm not seeing any other nodes that could be causing this phantom fill light to appear.
