BATMAN the Dark Knight.. Octane version

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
areafilm
Licensed Customer
Posts: 115
Joined: Fri Apr 09, 2010 2:28 pm
Location: Varese - ITALY
Contact:

Think..my best character.. :oops:
C4D, Zbrush, Bodypaint and..dulcis in fundo.. Octane Render
Attachments
Batman_The_Dark_Knight__Pathtracing.jpg
Last edited by areafilm on Wed Oct 20, 2010 4:49 pm, edited 1 time in total.
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Wow, very good!

What is your lighting setup?
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
ironelix
Licensed Customer
Posts: 111
Joined: Thu Jul 01, 2010 7:28 pm

Nice model and great textures.
I7 2.8 860 -Win 7 64- 8 GB DDR 3 - Gainward GTX 560 Ti 2Giga Phantom
User avatar
Proupin
Licensed Customer
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
Contact:

I think the eyes are too "wet"; try to make a more standard "studio" light setup, you know, a secondary light and most important a rim light behind the subject... but the model's great!
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
User avatar
areafilm
Licensed Customer
Posts: 115
Joined: Fri Apr 09, 2010 2:28 pm
Location: Varese - ITALY
Contact:

Hi! thanks, thanks.. I have been used only one emitter on right side..and HDRI map for general illumination.. PAthtracing, filter to 1.2000, a little bit hotpixel remove..
I'll try with behind light..
Post Reply

Return to “M is for Metaverse Gallery”