Hi Karba,
Turbosmooth has a render iteration option that doesn't refreshes automatically in octane viewport when you increase or decrease the value of render iterations render. Render in octane viewport refreshes only if i switch off, and then switch on turbosmooth modifier. Is this a limitation or a bug ?? it would be great if this worked.
I also noticed in 2.0a version that there always is a shadow terminate issue with low poly meshes ... a box or a sphere with a turbosmooth applied to it, needs an value of 4 to avoid artifacts in shadows ... Is there any chances to solve this issue in futur ?
Regards.
"turbosmooth"
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- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
No bug/limitation, all you need to do is just set your object to movable proxy to see any changes automatically.
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Hi, thanks to reply.
So i was talking about "turbosmooth render iteration" and not just "iteration", iteration both subdivides the mesh in 3ds max viewport and in the frame render, when render iteration only subdivides the mesh at the render, and then with octane, it subdivides the mesh only in octane viewport and not in the quadview. this saves lots of fps for a best feedback. I had an answer, and this fonction is actually under developpement.
Regards.
So i was talking about "turbosmooth render iteration" and not just "iteration", iteration both subdivides the mesh in 3ds max viewport and in the frame render, when render iteration only subdivides the mesh at the render, and then with octane, it subdivides the mesh only in octane viewport and not in the quadview. this saves lots of fps for a best feedback. I had an answer, and this fonction is actually under developpement.
Regards.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4