Net render and saved image

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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HHbomb
Licensed Customer
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Hello
I saw in the forum that there is this problem for animation rendering.

I have same problem when saving octane viewport, saved image is not the image calculated by net render but by master.
Master is one titan, slave is 4 x titans, 3dsmaxdesign 2014
Hope it can be fixed soon, because net render is useless.
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pb2.jpg
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

HHbomb wrote:Hello
I saw in the forum that there is this problem for animation rendering.

I have same problem when saving octane viewport, saved image is not the image calculated by net render but by master.
Master is one titan, slave is 4 x titans, 3dsmaxdesign 2014
Hope it can be fixed soon, because net render is useless.
It's already fixed. It's a slave issue. See here: http://render.otoy.com/forum/viewtopic.php?f=24&t=40381
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
HHbomb
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yes abstrax, but it don't solve the 3dsmax issue ?? or I miis something ??
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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abstrax
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Location: Auckland, New Zealand

HHbomb wrote:yes abstrax, but it don't solve the 3dsmax issue ?? or I miis something ??
It's not an issue on the master side, but on the slave side. And the slave comes from the Standalone archive (hence the link).
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
HHbomb
Licensed Customer
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ooookkkkey.... works fine now, thanks !!! :-)
Just another problem : is there a way to "force" netupdating ? Sometimes it don't. (I stay with 0/4 gpu instead of 4/4)
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abstrax
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HHbomb wrote:ooookkkkey.... works fine now, thanks !!! :-)
Just another problem : is there a way to "force" netupdating ? Sometimes it don't. (I stay with 0/4 gpu instead of 4/4)
Hmm, that sounds like a bug. Could you post a screenshot and maybe describe what you did last before it stopped updating? Unfortuately I can't think of a way except disabling/enabling the slave, which isn't great of course.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
HHbomb
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Joined: Wed Jun 30, 2010 8:45 pm
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@Anstrax, in fact nothing special, sometimes I open octane viewport and it Stay at 0/4 Gpu, sometimes it says "netupdating" and I get 0/168000 and 0/4, sometimes it begin to update and freeze at someting like 45000/168000....and 0/4 gpu too.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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