Hy guys. Does anybody knows if from Lightwave plugin is ossible to use de Live DB? It's only possible from the standalone?
Thank you!
Using material database
Moderator: juanjgon
I want to work on this feature along this 2.x dev. cycle, but currently it is not possible.wonderboy wrote:Hy guys. Does anybody knows if from Lightwave plugin is ossible to use de Live DB? It's only possible from the standalone?
Thank you!
-Juanjo
So just to be clear, if I download a .orbx file from the live db, there is no way to import that file into LightWave? Is there no way I could get the image files and then create similar settings to get a similar surface?
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You can't import the .orbx in Lightwave yet, but in the Standalone if you download a material from LiveDB and later you save the scene, Standalone is also going to save the images available in the materials.hdace wrote:So just to be clear, if I download a .orbx file from the live db, there is no way to import that file into LightWave? Is there no way I could get the image files and then create similar settings to get a similar surface?
-Juanjo
Ah, terrific, didn't try that...
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NOT Yet AFAIK, but Juan said ge will work on it along 2.x cycle so i gues anythigme before 3.0 is still on target
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090