3ds max plugin 2.0 displacement bug

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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truerender
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If the resolutoin is 2048 and up we can see the grid of th object. See image.
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2048_and_up_bug.PNG
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Karba
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truerender wrote:If the resolutoin is 2048 and up we can see the grid of th object. See image.
May I have your scene? You can export it to orbx file.
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oguzbir
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Karba Hi,
Will we be able to change displacement map's texture gamma, invert, variables in the future? Cause right now it's not working. Im not sure if it is a bug
Thanks,
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cybernoid
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This looks to be the same issue that I reported in my updated earlier thread. You can recreate it simply with a plane primitive and any displacement mapped material applied. The grid line artefacts move with the location of the plane subdivision lines.
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truerender
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Sometimes displesment work with mix material and sometimes not....
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suvakas
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truerender wrote:Sometimes displesment work with mix material and sometimes not....
For me it's not working with mix material at all.

Suv
visionmaster2
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this what i got with displacement and mix/sss with and without bump
Image
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nildoe
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I can confirm that displacement is not wokring with mix material as well...i think its a bug, im getting the same as visionmaster is getting.

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HHbomb
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@visionmaster2, wahhh :o what a nice head render !!!
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visionmaster2
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thank you HHbomb ! :)
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