multipass rendering ?

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
Hawker
Licensed Customer
Posts: 68
Joined: Sat Feb 20, 2010 2:19 am

just a question to the dev team :

Will octane be able to render separate passes like :

difuse, reflexions, refraction, zdepth, specular background, occlusion ...

in octane 2.0 or something like that.

beacause just a beauty pass is not enough in several cases..

and a least, i'd like to know if it is possible with unbiased..
User avatar
Hawker
Licensed Customer
Posts: 68
Joined: Sat Feb 20, 2010 2:19 am

mooolltiiiipasss ?
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

I think we will have to wait for the answer a little more. There is very low forum activity from the developers side, these days... moving offices, and stuff... :)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
DayVids
Licensed Customer
Posts: 350
Joined: Tue May 11, 2010 2:35 am

ALRIGHT LEELU :lol:
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

it will, some like z-depth and alpha have already been said to be implemented in 1.0, but if I understand it correctly others will be pretty difficult to add and even if they do those "passes" will suck up lots of vram to make space for a completly new "film". You can do a search in the forum, I'm sure Radiance gave the answer not that long ago.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
User avatar
Hawker
Licensed Customer
Posts: 68
Joined: Sat Feb 20, 2010 2:19 am

^^ correct for leeloo

I hope that there will be more than zdepth and alpha in the future because, in vfx field, it isn't sufficient, and if it's not possible to have the main passes for the rendering in the future, the adventure of unbiased will be short.
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hey,

We're starting with z-depth and alpha, which are basics all industries can use.
Unbiased engines have markets that don't require much more than that,
i guess it's all about priorities at this time.

We'll add features as we go in the next releases, octane is still a young renderer and we are limited in some ways by current GPU tech, although i don't see any issues in the near future.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Post Reply

Return to “General Discussion”