OctaneRender® for Maya® 1.55 - 3.2 Win [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

This is the test release

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2013, 2013.5 / 32-bit & 64-bit, 2014 64-bit and 2015 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 359€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 199€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


CHANGES AND FIXES SINCE LAST RELEASE:
  • Fixed "EXR flipped" bug.
  • Fixed the PMC noise bug.
  • Fixed motion blur bug.
  • Swatches now refresh during IPR session.
  • Minor fixes...

DOWNLOAD

OctaneRender for Maya 1.55 - 3.2 (28.8MB autoinstaller file)
OctaneRender for Maya 1.55 - 3.2 Demo (26.6MB autoinstaller file)


Yours,
The OctaneRender™ Team.
zurakan
Licensed Customer
Posts: 44
Joined: Fri Sep 27, 2013 7:13 am

I just upgate to (OctaneRender_2_00_win64) test it now (OctaneRender for Maya 1.55 - 3.2)

It's slower than the old version OctaneRender for Maya v1.20a(with OctaneRender_2_00_win64)
slower 30 %
my rig 4x Gtx titan
Win7 Ultimate x64 xeon Core 40 / maya2Octane 1.20a , maya 2014SP4 & Octane 1.50,
128GB Ram, 4 x GTX Titan 6GB
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

zurakan wrote:I just upgate to (OctaneRender_2_00_win64) test it now (OctaneRender for Maya 1.55 - 3.2)

It's slower than the old version OctaneRender for Maya v1.20a(with OctaneRender_2_00_win64)
slower 30 %
my rig 4x Gtx titan
There is nothing common between this plugin version and your installed 2.0 standalone regarding the rendering engine. The plugin uses its own 1.55 engine.
zurakan
Licensed Customer
Posts: 44
Joined: Fri Sep 27, 2013 7:13 am

it same scene and same frame
speed it down
and texture it change
Attachments
OctaneRender for Maya v1.20a.exe / OctaneRender_2_00_win64
OctaneRender for Maya v1.20a.exe / OctaneRender_2_00_win64
OctaneRender for Maya 1.55 - 3.2.exe / OctaneRender_1_55_win64
OctaneRender for Maya 1.55 - 3.2.exe / OctaneRender_1_55_win64
Last edited by zurakan on Tue Jun 10, 2014 4:36 am, edited 1 time in total.
Win7 Ultimate x64 xeon Core 40 / maya2Octane 1.20a , maya 2014SP4 & Octane 1.50,
128GB Ram, 4 x GTX Titan 6GB
zurakan
Licensed Customer
Posts: 44
Joined: Fri Sep 27, 2013 7:13 am

Do you have plane to release plugin maya stable for specific OctaneRender 2.0 ?
For Features
Displacement Mapping
Object Motion Blur
Hair/Fur primatives
OpenSubDiv surfaces
Region Rendering
Network Rendering
HDRI + Sun Environment
Win7 Ultimate x64 xeon Core 40 / maya2Octane 1.20a , maya 2014SP4 & Octane 1.50,
128GB Ram, 4 x GTX Titan 6GB
User avatar
cyrillweiss
Licensed Customer
Posts: 91
Joined: Wed Jun 02, 2010 2:52 pm

Thanks Jimstar for your great effort, most of my scenes work with the new plugin right away.
But I guess there is a bug, when using hdri and disable shadow visibility. In following example the bigger sphere shouldn't generate any shadows, but does with my hdri.
bug_shadowdisabled.jpg
Last edited by cyrillweiss on Tue Jun 10, 2014 7:32 am, edited 1 time in total.
HW01:WIN10x64/X79/i7-3930K/64gb/GPU:1xTitan X, GTX 1080ti, SW:Maya2018/2019, Cinema 4D R20

HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20

etc. ...
User avatar
cyrillweiss
Licensed Customer
Posts: 91
Joined: Wed Jun 02, 2010 2:52 pm

Attached the scene and hdr file.
Attachments
bug_hdri.zip
(294 KiB) Downloaded 198 times
HW01:WIN10x64/X79/i7-3930K/64gb/GPU:1xTitan X, GTX 1080ti, SW:Maya2018/2019, Cinema 4D R20

HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20

etc. ...
abeoctane
Licensed Customer
Posts: 168
Joined: Thu May 01, 2014 5:44 am

I found another bug, in Daylight system the Skycolor and Sunset color are not working, mo matter what color you choose always the shadows and light are rendered at the same color.
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

cyrillweiss wrote:Thanks Jimstar for your great effort, most of my scenes work with the new plugin right away.
But I guess there is a bug, when using hdri and disable shadow visibility. In following example the bigger sphere shouldn't generate any shadows, but does with my hdri.
It is how Octane engine works...
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Next version HERE.
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