carbon scatter colour variants

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Rudi
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Hello

I do not get the Farb variations with octanes Render to see how it goes with the C4D Renderer.

I can put into Carbon Scatter what I want. It simply does not go. The objects remain always in the same color.

Watch Picture.
Farbvarianten.jpg

Does it lie with me or cannot do the Ocaten Render 1.54.2 it?
If he cannot do it, will it can do 2.0?

Greetings Rudi
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aoktar
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you need a random color texture. which is in 2.0
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rappet
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aoktar wrote:you need a random color texture. which is in 2.0
Hi Aoktar, Is the random color texture not different and works with color variation per (scattered) volume,
And this c4d color variation looks more like a random mixture blend of two colors over the whole material over different volumes.
If this turns out not possible to translate to Octane, then this would be a nice feature on the wishlist, right?

Rudi, The solution might be using a texture that has already this mixed colors, but I guess you want one on one translation to the plugin, but might it not be that the c4d mixed color is just a c4d thing that is notpossible to translate to Octane?. I am not in to cd4 yet, but just tried to give you my 5 cents ;)

Greetz, rappet

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Rudi
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aoktar wrote:you need a random color texture. which is in 2.0
Ok.. thank you...

But to make sure only to once again.

The colorful surface against a black background is rendered with C4D.
The uniform surface with octane Render.
With Octane Render 2.0 that then also looks like with C4D render?
Rudi
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Hello aoktar

Unfortunately, I have the same result with octanes Render 2.0, how with 1.52. :(
Only the C4D Render brings the variations.
Should it not function?

Farbvarianten_2.0.jpg
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aoktar
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it evaluates over render instances. I'll look that for extended support. but need some revisions on export structure
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Rudi
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Do you need a scene file?
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aoktar
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I'm out for a while. please make some, practise with random color until get back
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