Roughness Setting?
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- Spectralis
- Posts: 561
- Joined: Thu Jun 06, 2013 10:21 pm
During the sale I bought some of the 'Elite' skins for M4 and there is a certain setting for some of these skins called "Roughness" in Octane Render that creates a very realistic skin sheen. Increasing the roughness setting reduces the skin sheen whereas a very low setting creates a wet or plastic look. This setting is particularly good for making dark skins glisten and catch the light. Not all of the Elite skins have this setting. Is it possible to add "roughness" to a material such as a skin texture if it doesn't already have that setting? I'd like to add this setting to all my figures because it makes skin look so realistic in OR.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
- SiliconAya
- Posts: 175
- Joined: Tue Jul 30, 2013 12:00 pm
- Location: Australia
Well in Octane both Glossy and Specular material types have a roughness setting/pin and it does more or less what you described, for "normal" looking skin, values between 0.2 and 0.4 seem to be good and if you want wet and shiny, then set it to 0.
I don't really understand what you mean by adding it to a skin texture, as it's always there, unless you're using auto converted skins and they've converted as diffuse material type, in which case just change it to glossy.
I don't really understand what you mean by adding it to a skin texture, as it's always there, unless you're using auto converted skins and they've converted as diffuse material type, in which case just change it to glossy.
- Spectralis
- Posts: 561
- Joined: Thu Jun 06, 2013 10:21 pm
Thanks, that's what I mean. I'm using auto converted skins - I just let OR convert them. How do I change the material from diffuse to glossy after auto conversion?SiliconAya wrote:Well in Octane both Glossy and Specular material types have a roughness setting/pin and it does more or less what you described, for "normal" looking skin, values between 0.2 and 0.4 seem to be good and if you want wet and shiny, then set it to 0.
I don't really understand what you mean by adding it to a skin texture, as it's always there, unless you're using auto converted skins and they've converted as diffuse material type, in which case just change it to glossy.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
- SiliconAya
- Posts: 175
- Joined: Tue Jul 30, 2013 12:00 pm
- Location: Australia
Under the OcDS Materials tab in the OctaneRender Materials column find the material you want, right click on it and you should see the first option down is a sub menu called "Change material type", from there you can pick glossy, which is the 2nd one down. It also lists the keyboard shortcuts there if you want to go that way.
- Spectralis
- Posts: 561
- Joined: Thu Jun 06, 2013 10:21 pm
Ok, thanks for your help.SiliconAya wrote:Under the OcDS Materials tab in the OctaneRender Materials column find the material you want, right click on it and you should see the first option down is a sub menu called "Change material type", from there you can pick glossy, which is the 2nd one down. It also lists the keyboard shortcuts there if you want to go that way.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.