Octane for Softimage 1.02 RC6 [Obsolete]

Autodesk Softimage XSI (Developed by Face)
Post Reply
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

The next release with some little changes which makes the workflow much better.
I think you will like it a lot ;)

FIXED:
  • The shader check is switched to a selfmade function. Now the output shaders will not refresh the renderer.
  • With the inclusion of the function above, only used materials will be checked. Now there is no difference between the count of materials. So meshes with unused materials don´t refresh the renderer again.
  • Red dots in the render/preview window is gone.
ADDED:
  • The render time is shown in the preview window.
DOWNLOAD
MANUAL
INSTALLATION INSTRUCTIONS
  • Please follow the installation instructions in the on-line manual.
NVIDIA DRIVER REQUIREMENTS
  • This version requires video driver 314.22 or higher.

Have fun,
face
Last edited by face on Mon May 26, 2014 5:08 pm, edited 1 time in total.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
yashugan
Licensed Customer
Posts: 64
Joined: Mon Mar 15, 2010 7:59 pm

I found this strange stuff about UV
I attach to you the mesh.
Now i expalin: when i subdivide, in the viewport UV are correct, but octane do something like the image below.
Ihopw that the mesh that i attached will help you to understand. Probably if you put a checker texture you can see better what happen. Thank you!!!!!!
Attachments
BUG.jpg
yashugan
Licensed Customer
Posts: 64
Joined: Mon Mar 15, 2010 7:59 pm

here is the model to look inside...Who know!
Attachments
bug.rar
(27.39 KiB) Downloaded 564 times
yashugan
Licensed Customer
Posts: 64
Joined: Mon Mar 15, 2010 7:59 pm

Ops, i forgot:
in the IMAGER, saturation slider don't work. Can you check please? thankyou!!!!!!!!!!
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

yashugan wrote:here is the model to look inside...Who know!
Thanks, i will take a look at the mesh.
yashugan wrote:Ops, i forgot:
in the IMAGER, saturation slider don't work. Can you check please? thankyou!!!!!!!!!!
The saturation works, you have to switch the tonemapping to linear under the render settings.
It´s the same as in the standalone when you save an untonemapped image, the imager saturation and response curves aren´t added then.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

The UV issue is fixed.
Must also fix a problem with the new material check, whith shared instance nodes.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
yashugan
Licensed Customer
Posts: 64
Joined: Mon Mar 15, 2010 7:59 pm

supreme! mega cool! I'm already in production and i was already worried!You are super fast!
I wait the realease! thank you!!!
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

yashugan wrote:supreme! mega cool! I'm already in production and i was already worried!You are super fast!
I wait the realease! thank you!!!
In 5min ;)
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Post Reply

Return to “Autodesk Softimage XSI”