DL/DIFF 8 bounces + some leveling and vibrance adjustment in photoshop
Models from archive3d.net
As a side note, I have noticed you can raise the sampling for each material individually, so it is a good idea to do it for glossy materials, or whatever you find harder to clean the noise.
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
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Can you please tell where exactly (3ds Max)?PAQUITO wrote:you can raise the sampling for each material individually
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Man!
Paquito, you are the undisputed DL master. Very nice quality.
You mentioned being able to raise the sampling of each material individually? Can you show us? Or elaborate further?
Great results!
best,
O
Paquito, you are the undisputed DL master. Very nice quality.
You mentioned being able to raise the sampling of each material individually? Can you show us? Or elaborate further?
Great results!
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Very good scenes ! Congratulations !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
I noticed the materials (those with blurry reflections in this case) gets clean at a faster pace than before. That way you don´t have to let it cook for the harder areas while the rest is perfectly clean already.kavorka wrote:I thought that just effected the preview image, does it make a difference to the material in the image?
- Stahlwolle
- Posts: 68
- Joined: Sat May 19, 2012 9:36 am
- Location: Cologne, Germany
For this i would realy like to hear an admins comment:
does the sample per Pixel slider realy affects the sampling for the final render or just the preview Picture for that particular material?!
i would bet this affects just the preview for the material, anything else would mean that octane would sample adaptive...
as i think octane is a brute-force renderer.
but hey - admin - am i right?!
does the sample per Pixel slider realy affects the sampling for the final render or just the preview Picture for that particular material?!
i would bet this affects just the preview for the material, anything else would mean that octane would sample adaptive...
as i think octane is a brute-force renderer.
but hey - admin - am i right?!
i7 3930K 6x3.2GHz | 32GB | ASUS Rampage Extreme iv | Geforce Titan + Geforce 780 ti | 1200W PSU
- Stahlwolle
- Posts: 68
- Joined: Sat May 19, 2012 9:36 am
- Location: Cologne, Germany
all clear now. just asked one of the octane Team and as i tought the reply was:
Postby stratified » Sat May 24, 2014 8:16 pm
It only affects the preview render, the final render uses the max samples in the kernel node.
so... it is not as posted above, you cannot Speed up your Render in this way!
Postby stratified » Sat May 24, 2014 8:16 pm
It only affects the preview render, the final render uses the max samples in the kernel node.
so... it is not as posted above, you cannot Speed up your Render in this way!
i7 3930K 6x3.2GHz | 32GB | ASUS Rampage Extreme iv | Geforce Titan + Geforce 780 ti | 1200W PSU
- stratified
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- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Hi Paquito,PAQUITO wrote:Sure man. Just select the material you want give more love, then click the "eye" icon next to its name and choose the samples you want for it. The screenshot should explain it.
This samples/px slider only affects the preview. It doesn't affect the sampling of that particular material in the scene. There's no way to do this in Octane.
In 2.0 you can select part of your scene with the render region and give it "more" love

cheers,
Thomas