a little random arachnid test run in zbrush, not difficult since you can go wild with sculpting brushes, I didn't use any reference, don't know if it shows
- I like how the legs turned out, since I was using SSS the light broke out in those sculpted places, no texturing whatsoever, it's pretty much all organic
arachnid
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
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oh yeah, just realized arachnid implies more legs
like 8.. ok this is actually and insectoid..

3dmax, zbrush, UE
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the "asphalt" was actually rock from live db, from the otoys material selection, but because of the angle and the sun the texture looks even darker so I kept it that way
- the bump from that could be useful for asphalt I guess

3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
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