ok. this really puts me into trouble. and the whole idea of using octane in film is wasted. i think this might be good for posing a car on the road, but other than that, like ading renderd elements on a moving object wont be possible. please take a I am sure you know vray works and how it handles the problem. i know its not the same thing and that there are other obstacles here but i dont think this is a good solution.
1: you may be handed a shot to ad rendered elements and dont have a 360 hdri of the scene
2: you would like to separate the gi environment from the reflection environment and dont have to be locked on the environment lightning just because you want to use a matte material in the scene.
3: To use matte materials is allso a way to make a revision effective pipeline; to be able to render out forground, background and other elements, as it is now, it simply dont work!
4: the camera map is easily done in any 3d software. i cant see any reason to do it like this. I see this as a unconventional solution to a common problem. biased towards viz production maybe?
I don't want to be a pain and I obviously dont know the whole background of this solution but, for me this puts off octane on allot of productions. the one I'm doing right now, for one.
dawe wrote:ok. this really puts me into trouble. and the whole idea of using octane in film is wasted. i think this might be good for posing a car on the road, but other than that, like ading renderd elements on a moving object wont be possible. please take a I am sure you know vray works and how it handles the problem. i know its not the same thing and that there are other obstacles here but i dont think this is a good solution.
1: you may be handed a shot to ad rendered elements and dont have a 360 hdri of the scene
2: you would like to separate the gi environment from the reflection environment and dont have to be locked on the environment lightning just because you want to use a matte material in the scene.
3: To use matte materials is allso a way to make a revision effective pipeline; to be able to render out forground, background and other elements, as it is now, it simply dont work!
4: the camera map is easily done in any 3d software. i cant see any reason to do it like this. I see this as a unconventional solution to a common problem. biased towards viz production maybe?
I don't want to be a pain and I obviously dont know the whole background of this solution but, for me this puts off octane on allot of productions. the one I'm doing right now, for one.
best
Daniel
How did the previous matte material help you in any of the above? Shadows etc. are still there it's only what is visible in reflections/refractions has changed. There was never a way to separate reflections from a rendering. In other words: How would a reflection of (for example) a grey plane help you here?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra