So these are the last images produced by me. I know, they are still noisy...
DL/Diffuse 8 bounces.
Yet another interior. I love it :)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Kenji_Wong
- Posts: 33
- Joined: Mon Mar 24, 2014 1:48 am
Hi, I wonder if you could help me. My render just don't come out looking as photo-realistic as yours. Sometimes it looks better and sometimes it don't. Is it something to do with the lighting? I've tried moving the lighting and change the hdr but it just doesn't work.
Desperately need help.
Desperately need help.
- Kenji_Wong
- Posts: 33
- Joined: Mon Mar 24, 2014 1:48 am
overall I really dislike DL renders, as even from first sight without getting to deep You could usualy sence smth is fishy with colors..- they just don't work.
but here, PAQUITO, the last pic looks very nice. Yeah maybe the noise too much when You look closelly, but at least colors don't give it up CG'ness too soon =)
but here, PAQUITO, the last pic looks very nice. Yeah maybe the noise too much when You look closelly, but at least colors don't give it up CG'ness too soon =)
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
@Paquito: Me gustan mucho tus imagenes Paquito. Muy realistico. Bravo.
@Kenji: I'm guessing the model that didn't come out very nice maybe doesn't have enough resolution in it?
Maybe try adding more subdivisions to it to see if that works?
It's also possible that if you made the models yourself and e.g. extruded that the UVs are a bit stretched. If that's the case you might want to re-UV things and then re-project the textures?
Last: maybe you're using a bunch of mesh emitters? They can take a long time to clear up. Maybe you want to use HDR lighting or texture lighting instead of mesh emitters?
That's about the three main things I can think of.
@Kenji: I'm guessing the model that didn't come out very nice maybe doesn't have enough resolution in it?
Maybe try adding more subdivisions to it to see if that works?
It's also possible that if you made the models yourself and e.g. extruded that the UVs are a bit stretched. If that's the case you might want to re-UV things and then re-project the textures?
Last: maybe you're using a bunch of mesh emitters? They can take a long time to clear up. Maybe you want to use HDR lighting or texture lighting instead of mesh emitters?
That's about the three main things I can think of.
Kenji, I honestly don´t see nothing wrong with your renders. It´s all about making nice looking materials, an interesting camera shot and some photoshop work. This is what I got from one of your images.
xxdanbrowne: Are texture emitters better than plain blackbodies? Can you expand the information a bit?
xxdanbrowne: Are texture emitters better than plain blackbodies? Can you expand the information a bit?
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
I'm trying to find the thread where I read that but I can't find it. I vaguely recollect that it might be Roeland that gave the explanation.PAQUITO wrote: xxdanbrowne: Are texture emitters better than plain blackbodies? Can you expand the information a bit?
I'm struggling to remember the exact words so I may be a bit off in my explanation: I think there are two main slow downs using mesh emitters.
The first is using mesh emitters at all vs texture emitters.
The second is using mesh emitters with complex geometry.