Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4

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Elvissuperstar007
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Swedish Apartment in Real Time 3D - WIP - Rendering (OTOY Octane Render) VS Real Time (Unreal Engine 4)
https://vimeo.com/93246664
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gristle
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Is the lighting in Unreal pre calculated/baked?
Rikk The Gaijin
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Nice comparison. The line between real-time and pre-rendered is blurrier every year. ;)
coilbook
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Very nice video. Do you remember your kernel type in octane and how many samples. I don't see any noise. Unreal is a cool idea to creat cg animation without waiting time.
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gabrielefx
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cool!

Luminon 4.5 does the same job
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Rikk The Gaijin
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gabrielefx wrote:cool!

Luminon 4.5 does the same job
From what I saw on YouTube, the quality of Luminon is far below Unreal Engine... Il looks like Playstation Home...
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mbetke
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Indeed Lumion is a lot behind if you look at interiour calculations. They also still only support single GPU for movie rendering.
I got the v4 for free but I won't upgrade to v5.

It would be nice to compare between Brigade 3.0 and Unreal Engine 4. I guess Brigade 3 can do the same like Lumion but with much more visual power and caluclation speed.
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Rikk The Gaijin
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mbetke wrote:It would be nice to compare between Brigade 3.0 and Unreal Engine 4. I guess Brigade 3 can do the same like Lumion but with much more visual power and caluclation speed.
Brigade can do much more than that, as it's basically a super-optimized version of Octane DL kernel
coilbook
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How do you buy Brigade 3? And can you use it as a renderer for 3ds max Thanks
voon
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It looks impressive, sure. But game engines tend to cheat ... prerendered occlusion maps etc, so it can't really be compared. What hardware was in use?
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