Ferrari California render project

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bbeepp
Posts: 81
Joined: Tue Feb 18, 2014 10:32 am

Here is my rendering project with Ferrari California car model from Forza game.
Tyres, outside shots HDRI map and backplates are from smcars.net

Rendered at 2k resolution using PT, mostly with 4000k samples. Denoise and postwork done in Photoshop.
Render times were around 15 minutes (outside) to 40-90 minutes (black studio) on single GTX780 on OS X 10.9.2, OctaneRender standalone v1.51.

Dark studio shots:
Image
Image
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White studio shots:
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Outside shots:
Image
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Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Beautiful renders! My only critic is that in the first two images you can spot some irregularity in the reflections, most likely caused by the normals of the mesh. Other than that, it a great work. ;)
bbeepp
Posts: 81
Joined: Tue Feb 18, 2014 10:32 am

Thanks Rikk :) I know about the mesh irregularity. The model was already trangiulated before I got it to OctaneRender.
vitgaus
Licensed Customer
Posts: 54
Joined: Mon Aug 05, 2013 5:08 am

Good job! Could you tell more about illuminaatin in your scene. The best would be to show how the light sources are placed. Regards!
bbeepp
Posts: 81
Joined: Tue Feb 18, 2014 10:32 am

vitgaus1049 wrote:Good job! Could you tell more about illuminaatin in your scene. The best would be to show how the light sources are placed. Regards!
Outdoor scene is only lit with one hdri map. Link is in my first post.

White studio is also lit with hdri map + two simple planes (one behind camera and one on top with dissuse material (blackbody on emmision).
Light planes setup on white studio shots:
Image
HDRI maps are from here:
http://zbyg.deviantart.com/art/HDRi-Pack-1-97402522
For white studio shots I used first map from this pack.

Black studio shots are also lit by hdri maps - here I used a combination of two or four maps using "mix texture".

Cheers!
gonzohot
Licensed Customer
Posts: 33
Joined: Mon Sep 16, 2013 10:43 am

Very good renders: some of the best i saw on the forum... congrats !
Can you tell us more about your denoise workflow with photoshop please ?
ten
Licensed Customer
Posts: 218
Joined: Fri Apr 18, 2014 10:43 am
Location: England

wow. fantastic renders! well done
( PC ) i7 5960x octal 4.5ghz / 64GB / 2x Titan X 12GB / 1x 780 6GB - ( Laptop ) i7 4790k 4ghz / 32GB / 980M 8GB - Octane CD4 2.x / C4DR16.x / win 8.x
bbeepp
Posts: 81
Joined: Tue Feb 18, 2014 10:32 am

gonzohot wrote:Very good renders: some of the best i saw on the forum... congrats !
Can you tell us more about your denoise workflow with photoshop please ?
Thanks :)
I just use "Reduce Noise" filter from Noise menu or you can try "Dfine" from Nik Collection plugins.
heavypoly
Licensed Customer
Posts: 49
Joined: Mon Mar 10, 2014 10:11 pm

Beautiful stuff..These feel very rich and un CG. My only critique is the wobbliness in the highlights is a bit heavy handed.
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ciboulot
Licensed Customer
Posts: 131
Joined: Mon Feb 18, 2013 12:03 pm
Contact:

Okaaaayy..... Beautiful renders. No doubt about it. 4

If I may, on the first two images, the glare is a little too pronounced I think. THere are so much beautiful details and lighting that we want to see it clearly.
Laptop HP 8760w, I7, 16Go ram, Quadro fx3000m, Maya 2014, Octane 1.20a. Vimeo: http://vimeo.com/ciboulot/albums
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