Bathroom Architectural Rendering Tutorial

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str9led
Licensed Customer
Posts: 27
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Location: Poland, Zawiercie
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Hi, another project of Octane, this time the bathroom, I hope you like it;)

here you have a link to the settings that I've used,
http://blendervisual.blogspot.com/2014/ ... ender.html

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Full resolutionhttp://fav.me/d7hdh1s

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http://fav.me/d7hdgvj

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Full resolutionhttp://fav.me/d7hdgiu

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Full resolutionhttp://fav.me/d7hdgmb

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Full resolutionhttp://fav.me/d7hdgm5

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Full resolutionhttp://fav.me/d7hdglf

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Full resolutionhttp://fav.me/d7hdiic
Win 10 x64 |2xGTX1080 + 2xGTX780Ti + GTX680 4GB | Core I7 @ 3,75 | 32GB |Asus z77 | Cinema 4D | BMD Fusion | Octane Render
http://www.blendervisual.blogspot.com | MDS Animation Studio http://www.mdsanima.pl | The Waiter http://youtu.be/ykNyn30HgnA
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Seekerfinder
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Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

Wow..... Great renders! Clever use of light.

I have yet to look at your render settings, but is there any post on these?

Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
kavorka
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Joined: Sat Feb 04, 2012 6:40 am

A quick comment, the wood under the sinks has weird shading. It looks like you need to either add more geometry (bevel edges) or turn smoothing off on that material. Light would never reflect off of them like that.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
str9led
Licensed Customer
Posts: 27
Joined: Sat Mar 30, 2013 1:28 pm
Location: Poland, Zawiercie
Contact:

Seekerfinder wrote:Wow..... Great renders! Clever use of light.

I have yet to look at your render settings, but is there any post on these?

Seeker

so slightly modified a couple of images generated with octane, but the first render is 100% octane no post,
kavorka wrote:A quick comment, the wood under the sinks has weird shading. It looks like you need to either add more geometry (bevel edges) or turn smoothing off on that material. Light would never reflect off of them like that.
from the beginning I thought so too, and don't forgot to accept modifier array. so it seems to me that hence the error, just do not I could set the good material of water in the tub with the daylight system, much better work out of the path of the trace but the time length is rendering. Sorry for my bad English
Win 10 x64 |2xGTX1080 + 2xGTX780Ti + GTX680 4GB | Core I7 @ 3,75 | 32GB |Asus z77 | Cinema 4D | BMD Fusion | Octane Render
http://www.blendervisual.blogspot.com | MDS Animation Studio http://www.mdsanima.pl | The Waiter http://youtu.be/ykNyn30HgnA
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