camera aperture/ DOF inverted issue

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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3dworks
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there is an issue with the camera aperture working in inversed mode as expected in a real camera. a low aperture number like 0.8 should result in a very shallow DOF, whereas a number like 16 should result in a very deep area in focus.
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
UnCommonGrafx
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octane is opposite, yes.
You want this, though, as it will allow you to use the lw camera's settings to control both renderers' camera:
fstop2.jpg
I did not create this file and I am remiss in not knowing the gentleman's name. However, the original post is on this site.
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
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3dworks
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Posts: 295
Joined: Fri May 21, 2010 5:08 pm
Location: Berlin
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thanks for the tip!
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
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