camera aperture/ DOF inverted issue
Moderator: juanjgon
there is an issue with the camera aperture working in inversed mode as expected in a real camera. a low aperture number like 0.8 should result in a very shallow DOF, whereas a number like 16 should result in a very deep area in focus.
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
- UnCommonGrafx
- Posts: 199
- Joined: Wed Mar 13, 2013 9:14 pm
octane is opposite, yes.
You want this, though, as it will allow you to use the lw camera's settings to control both renderers' camera: I did not create this file and I am remiss in not knowing the gentleman's name. However, the original post is on this site.
You want this, though, as it will allow you to use the lw camera's settings to control both renderers' camera: I did not create this file and I am remiss in not knowing the gentleman's name. However, the original post is on this site.
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
thanks for the tip!
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.