A couple of questions that aren't in the faq

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vimaxus
Licensed Customer
Posts: 62
Joined: Fri Jan 29, 2010 7:32 pm

The price is great for such a product but I have a couple of questions that aren't in the faq and for me are very important.

When will wsad/fps walkthrough be supported? (beta/1.0)

I know you said it depends on opencl evolution but I need at least a guess if the opencl will be available in the final version. (I have a 9600gt that works great if pixelation is enabled so I need and upgrade and I'd like a 5890 but if it takes half a year to use opencl in octane I'll hold on until 380)

and the most important one:

Will there be exporters in the final version?

I know reimporting only the geometry is an elegant solution but only avoids the obvious problems. I think some form of integration with the modeling software is essential for a mature package.
I know radiance did photomontages so he knows it's very hard to match the angle correctly. With the propper tools and plug-ins of your favorite program it gets easier but in order to take advantage of that you need the camera with the exact parameters and sadly the .obj doesn't help. Besides, even if you only need to reload the geometry, sometimes it's more comfortable to do an export.
Ideally it would have a tight integration with blender and/or max, C4d (since a lot of the users here use it) in which it can be used like vray rt. Just imagine a window in which you see the full rendered scene constantly as you adjust the lighting, geometry and materials. Actually the lighting in realtime would be extremely useful (I'll keep saying that until I hear you guys are working on that).
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Chris
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Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

3ds Max and AutoCAD has this nice link feature that i have used several times. You can link a scene file from AutoCAD to 3ds Max, and when you do changes in AutoCAD you can hit update in Max and you will get the changes. Perhaps a similar system would work great with Max, Maya, Blender etc to Octane. But this will need some tight integration so i dont think we will see something like this in the near future ;)
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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
vimaxus
Licensed Customer
Posts: 62
Joined: Fri Jan 29, 2010 7:32 pm

The tight integration was just a wild hope. What is necessary is a way to export cameras and walkthrough animations easily (not so sure about PR)
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

Octane will allow you to use RIB for rendering animations.
We're developing a complete rib import pipeline that imports camera, models, transforms, instances, motion blur and materials.
It's well under way and will be available in the commercial versions and beta's only in a few weeks.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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Sam
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Location: Geneva
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What can I say...
Amazing news !

I can't wait :mrgreen:
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
vimaxus
Licensed Customer
Posts: 62
Joined: Fri Jan 29, 2010 7:32 pm

Good news indeed.

Can we have a guess about opencl? It could get more mature in 2 years or in a few months. How far away from what you need is it now?
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