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spigolo
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Hello ,
I was trying my first render with Octane.
A rendering of an interior restaurant.
Unfortunately the lighting is made of small emitters.
I tried them for the first time and I have a couple of questions:

1 first I couldn't get a similar result to the one in the picture attached with emitters and direct light.
Emicters seems to light a bit the scene in DL, but they don't cast light as they are supposed to.
Do they work with Direct lighting or no?

2 In Pathtracing the behaviours of light is the one expected but after 2 hours (16000 samples)
the pictures is at the level you see.
Is this a normal rendering time or is due to the actual stage of developement or am I doing something wrong?

Thanks
Attachments
restaurant.jpg
3dsign studio
Advanced visual communication
http://www.3dsign.it
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Carl S.
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What is your hardware?
spigolo
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Joined: Fri Jun 04, 2010 5:16 am
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win 7 64 bit
480 gtx
4 gb of ram on a quad q 6600
3dsign studio
Advanced visual communication
http://www.3dsign.it
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pixelrush
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Location: Nelson, New Zealand

Seems like a long time for that result.
Are the emitters really simple or do they have many polys?
Really simple like a plane will work fastest.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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8Eggar8
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Hey,

Is there a topic yet where people post their sample rates on a benchmark scene?
Just to see the comparision between cards/configurations?
MSI NF980-G65 AM3 NVIDIA nForce 980a AMD Motherboard - AMD Athlon II X4 620 (Overclocked to 3.2ghz)
(2)GTX460's, (1)BFG gtx260, OCZ 60GB SSD, KINGWIN 1000W Power, HAF 932 Full Tower, XP64
Octane V1 - 2.46 - CUDA 4.11 - OBJ's from Rhino4
spigolo
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Emitters are not single plane, but they are very simple like 12 poly per emitter (they are half sphere with few sides streched on the y axes). in order to have a better distribution of the light.
3dsign studio
Advanced visual communication
http://www.3dsign.it
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pixelrush
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hmmm not sure whats happening there.
It would seem to be very noisy for 16000 samples done.
I think radiance would have to give a tech answer for that one.
You checked to make sure there arent any doubles in there or any light covers and reflectors complicating things?
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GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
DayVids
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My only suggestion might be to increase their power, and play with gamma curve/exposure.

Seems awfully noisy to me for that many samples from pre 2.3 v5.
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
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Chris
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Are all your emitter objects one object each? If so, try to make them all one object.
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

it's definately an issue, this should not take more than 20 minutes imo on a GTX480.
Can you share the scene with me ? zip it up and mail it ? info@ our domain name...

Thanks,
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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