Can Octane support part or mesh splitting?
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Just curious is Octane devs have any plans to allow for mesh or part splitting inside the Standalone in the future? Sometimes models import all the parts as a single material even though they have different materials assigned in CAD. In my other renderer software (Bunkspeed) I'm able to quickly fix this issue by selecting the parts and splitting the mesh on a surface. In Octane this could put the new mesh as a new material since Octane does not build a root directory tree. There may be a way to do that now but I'm still new and trying to learn the ropes of Octane.
900D | 4770k | ASUS Maximus VI Extreme | 2x RTX 2080 Ti's | 32GB RAM | AX1200i | Win 7 64bit | Autodesk Inventor | 3DS Max | Blender | Mudbox | Alias
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
You can do this if the file is Alembic. Select the ABC node and click on the options (the little wrench icon in the top-right corner), and uncheck "Merge materials with the same name".
Octane will create a material node for each mesh inside your imported Alembic scene.
Octane will create a material node for each mesh inside your imported Alembic scene.