viewport and render support

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Hi

Not sure if this is already mentioned but possibly might have. This is not really any kind of request but more of knowable information. Is it possible to get viewport/render options working respectively within the 3dsmax system for devices such as particle count or meshsmooth.

Thanks.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

MaTtY631990 wrote:Hi

Not sure if this is already mentioned but possibly might have. This is not really any kind of request but more of knowable information. Is it possible to get viewport/render options working respectively within the 3dsmax system for devices such as particle count or meshsmooth.

Thanks.
That should work in 1.50
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Just checked the release and it does work, sorry about this. A final question, is there a way to support instances through particles. Is this added or will this at some point get supported.

Thanks.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

MaTtY631990 wrote:Just checked the release and it does work, sorry about this. A final question, is there a way to support instances through particles. Is this added or will this at some point get supported.

Thanks.
Could you send me some scene with an example so I can investigate the problem? I have never used particles for instancing, only MultiScatter.
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MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

ok, I have sent the scene over to you.
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