Hi
this is a virtual tour realized with Octane for Max and Kolor Panotour Pro
all pmc
rendering resolution 6000x3000
http://www.iguzzini.com/lb14_virtualtour/
Light and Building 2014
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Last edited by gabrielefx on Thu Apr 10, 2014 11:42 am, edited 1 time in total.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
cool Job Gabriele,
how long took to clean up the "the light experience 1 and 2"?, the n° 1 has got great shadows, which kernel?.
Cheers, paolo
how long took to clean up the "the light experience 1 and 2"?, the n° 1 has got great shadows, which kernel?.
Cheers, paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
Pretty nice use of spherical camera
Better than StreetView

Nice one, Gabrielefx!
Is there a way of restricting orbiting around only to horizontal movements?
(I really don't like converging vertical lines & personally don't see any need =)
P.S. think You have some problem? with laoding, take a look:
Is there a way of restricting orbiting around only to horizontal movements?
(I really don't like converging vertical lines & personally don't see any need =)
P.S. think You have some problem? with laoding, take a look:
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
yes...but I donno why, on my systems I haven't any issue.glimpse wrote:Nice one, Gabrielefx!
Is there a way of restricting orbiting around only to horizontal movements?
(I really don't like converging vertical lines & personally don't see any need =)
P.S. think You have some problem? with laoding, take a look:
You can open this scene with smartphone devices and tablets. The gyroscope is enabled.
Kolor Panotour Pro is a cool software.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
4 hours pmc 12 bouncespaoloverona wrote:cool Job Gabriele,
how long took to clean up the "the light experience 1 and 2"?, the n° 1 has got great shadows, which kernel?.
Cheers, paolo
8000 max samples
4 Titans
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
great work mate !!
nice one Gabriel
i have something similar, but with exterior.
http://www.foresthillapartments.ro/turvirtual/
i have something similar, but with exterior.
http://www.foresthillapartments.ro/turvirtual/
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
very nice!lixai wrote:nice one Gabriel
i have something similar, but with exterior.
http://www.foresthillapartments.ro/turvirtual/
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Looks fantastic..How do you go about actually producing a panorama from Octane? Is it a spherical camera then render one shot from each side and stitch them together? I would very interested to know a bit more about camera settings to achieve this. many thanks