Light and Building 2014

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Hi
this is a virtual tour realized with Octane for Max and Kolor Panotour Pro
all pmc
rendering resolution 6000x3000

http://www.iguzzini.com/lb14_virtualtour/
Last edited by gabrielefx on Thu Apr 10, 2014 11:42 am, edited 1 time in total.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

cool Job Gabriele,
how long took to clean up the "the light experience 1 and 2"?, the n° 1 has got great shadows, which kernel?.

Cheers, paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
User avatar
bicket
Licensed Customer
Posts: 365
Joined: Thu Mar 01, 2012 10:46 am
Contact:

Pretty nice use of spherical camera ;) Better than StreetView
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

Nice one, Gabrielefx!

Is there a way of restricting orbiting around only to horizontal movements?
(I really don't like converging vertical lines & personally don't see any need =)

P.S. think You have some problem? with laoding, take a look:
Screenshot 2014-04-10 12.36.51.png
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

glimpse wrote:Nice one, Gabrielefx!

Is there a way of restricting orbiting around only to horizontal movements?
(I really don't like converging vertical lines & personally don't see any need =)

P.S. think You have some problem? with laoding, take a look:
Screenshot 2014-04-10 12.36.51.png
yes...but I donno why, on my systems I haven't any issue.
You can open this scene with smartphone devices and tablets. The gyroscope is enabled.
Kolor Panotour Pro is a cool software.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

paoloverona wrote:cool Job Gabriele,
how long took to clean up the "the light experience 1 and 2"?, the n° 1 has got great shadows, which kernel?.

Cheers, paolo
4 hours pmc 12 bounces
8000 max samples
4 Titans
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
3rdeye
Licensed Customer
Posts: 328
Joined: Tue Aug 24, 2010 11:15 pm
Location: India
Contact:

great work mate !!
User avatar
lixai
Licensed Customer
Posts: 172
Joined: Tue Apr 27, 2010 9:32 am
Location: Romania, Bucharest
Contact:

nice one Gabriel
i have something similar, but with exterior.

http://www.foresthillapartments.ro/turvirtual/
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

lixai wrote:nice one Gabriel
i have something similar, but with exterior.

http://www.foresthillapartments.ro/turvirtual/
very nice!
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
jbsfender
Licensed Customer
Posts: 52
Joined: Wed May 30, 2012 9:59 pm

Looks fantastic..How do you go about actually producing a panorama from Octane? Is it a spherical camera then render one shot from each side and stitch them together? I would very interested to know a bit more about camera settings to achieve this. many thanks
Post Reply

Return to “M is for Metaverse Gallery”