Just some furniture
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
looks good.
but there is something wrong:
- background wall texture is not tileable.
-The cloth has no uv Corrdinates.I think is cube mapped? the bump goes straight to the picture.
-The gras has to mutch specularity..
-the Carpet looks to stiff
-the uv map of chair is wrong. Right looks like the lef side.
-the wall need some geometry
hope it helps
but there is something wrong:
- background wall texture is not tileable.
-The cloth has no uv Corrdinates.I think is cube mapped? the bump goes straight to the picture.
-The gras has to mutch specularity..
-the Carpet looks to stiff
-the uv map of chair is wrong. Right looks like the lef side.
-the wall need some geometry
hope it helps
I like the furniture render..!!