Alembic export
Hey Jimstar, I was wondering if the error where the alembic file exports multiple instances of the same material (creating a lot of extra material nodes) is on the radar to be fixed?
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
It happened If you had an animated object and if you didn't select Movable of Reshapable : you got as many input per material as there are frames in the animation.
For what I can see it doesn't happen any more in last version.
The main trouble currently is rather the server closing at random and also refusing to close sometimes...
For what I can see it doesn't happen any more in last version.

The main trouble currently is rather the server closing at random and also refusing to close sometimes...
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.