Even worse - right now I'm rendering a very low res draft frames, and the render time of each frame is smth like 6-10s, whereas the time the scene loads into Octane each & every time is another 6-8s. So as a result my draft animation takes twice as much to render as it should.
There are multiple levels of scene updating per frame. These are:
1) Only update the camera pos/target. Almost instant frame change - as you see when moving the animation timeline slider in the latest release
2) Update camera and mesh item transforms. This should also be reasonably fast
3) Complete geometry refresh. Slow, but picks up all the morph/vertex changes
4) Complete scene refresh. Also picks up animated materials.
I will add checkboxes for all the above options so you can control what level of refresh you need each frame change.
I've tried to export the whole scene from modo to Octane standalone via the new Alembic format but as soon as I import it, Octane crashes.
When I tried exporting as an OBJ file I get some really strange geometry issues and of course I loose all my texturing.
I think there was a big in Standalone fixed in 1.51 related to this.
I still prefer modo's way of a graphical representation of the focal lenght. For example I want my object out of focus (I want to set the focal point far behind my object). When I click the background (no geometry) it doesn't do anything. I know it makes sense - there's nothing to focus on. I still need to go to camera settings and put in a number. No biggie of course just a matter of a habbit from modo.
Did you try using the "Use Modo Focus Distance"?
Paul