15141 samples, PT9, 2 hours...
What to do? Back to V-Ray?
Scene is lit only by white environment.
Noisefree interiors?
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Last edited by RobSteady on Fri Mar 28, 2014 11:13 pm, edited 1 time in total.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Nooo, please no 

Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
*shivers*RobSteady wrote:Nooo, please no
We tried that. Just didn't taste the same. =]
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
No, theres no need to go back to VrayRobSteady wrote:15141 samples, PT9, 2 hours...
What to do? Back to V-Ray?
Scene is lit only by white environment.

If you like you can check my thread here http://render.otoy.com/forum/viewtopic.php?f=6&t=38893
The trick is to use an emitter mixed into the Wallmaterial or any bright materials. It works fine with c4d/ octaneplugin.
What i found is it reduces the noise a lot ( for day interiours) and lets me use directligt AO, which is very fast and suitable for most situations.
Perfect for white and clean renders.
And for subtle colorbleeding effect from colored walls or wodden grounds etc, i just setup a simple GI room, using standard renderer and bake the colorbleed fx into the wall textur. Its also possible to fake the colorbleed fx with emitters and colored textures. (i didnt used this for the examples in my thread!)
But for all these tricks, i am about to create a tutorial on how to get fast (rendertimes) and goodlooking results for interiour images and animation.
i hope this helps you a bit.
cheers,
djart
Thanks djart.
But I'm not a big fan of AO; looks very artificial.
Also these workarounds...
I just expected a nice clean render with almost 16000 s/px
But I'm not a big fan of AO; looks very artificial.
Also these workarounds...

I just expected a nice clean render with almost 16000 s/px
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Mind to share the scene to play around in Your environment?RobSteady wrote:I just expected a nice clean render with almost 16000 s/px
many factors can cause more noises, did you checked portals with PT?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi RobSteady,
I'm not a big fan of AO either, but I do use both PT and DL Diffuse on interiors often. I've found three things greatly reduce render time with both engines:
1) For Diffuse DL get your Diffuse, Spec, and Glossy Depth's as low as possible while still maintain the look you want. For PT, play with the MaxDepth to lower as much as you can and still get a good looking image.
2) Add a fill light(s) within the scene. These make a HUGE difference in render time. They don't have to be bright, or even very noticeable, but just enough to help fill in those very, very dark areas. Play with intensity. You'll get a faster render time to a clean image.
3) If possible, take out a wall or large area behind the camera. Even if you don't have any environment turned on. I've found this will greatly influence render times as well.
Hope this helps.
I'm not a big fan of AO either, but I do use both PT and DL Diffuse on interiors often. I've found three things greatly reduce render time with both engines:
1) For Diffuse DL get your Diffuse, Spec, and Glossy Depth's as low as possible while still maintain the look you want. For PT, play with the MaxDepth to lower as much as you can and still get a good looking image.
2) Add a fill light(s) within the scene. These make a HUGE difference in render time. They don't have to be bright, or even very noticeable, but just enough to help fill in those very, very dark areas. Play with intensity. You'll get a faster render time to a clean image.
3) If possible, take out a wall or large area behind the camera. Even if you don't have any environment turned on. I've found this will greatly influence render times as well.
Hope this helps.
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
This will not be a render engine advice..
I would suggest Neat Image's Photoshop Reduce Noise filter.
It does help really. I'd give it a try..
http://www.neatimage.com/win/photoshop/index.html
I would suggest Neat Image's Photoshop Reduce Noise filter.
It does help really. I'd give it a try..
http://www.neatimage.com/win/photoshop/index.html
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz