Hello guys
visite our website animation tab of http://www.pixeldelune.fr to present you our first octanerender for lightwave3D production.
Pixel De Lune, a french CGI society, just put octanerender engine in his pipeline (3DSmax and lightwave3D) for commercial prodrution.
About this project:
Lightwave v11.6, octanerender plugin v 1.20.6 and AFX denoiser
one pC with 1xTitan and 1x460GTX
another PC with 3*770 GTX
from 1mn30 to 4mn /frame
Thanks to visit us
octanerender for lightwave3D ANIMATION
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- pixeldelune
- Posts: 63
- Joined: Mon May 31, 2010 9:03 am
- Location: france
- Contact:
Pixel de Lune
http://www.pixeldelune.fr
--
Nicolas MOURON http://www.nicolas-mouron.fr
Fabien PINELLI http://www.sigmamoon.com
http://www.pixeldelune.fr
--
Nicolas MOURON http://www.nicolas-mouron.fr
Fabien PINELLI http://www.sigmamoon.com
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Very nice. Clean. Clinical. Perfect for medical audience. I personally think you need some more camera easing though. And possibly even faster camera moves, but with about twice the easing - both out and in.
I'm a LW user myself.
I'm a LW user myself.

Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
Very well done. Great work !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Thank you fella.FrankPooleFloating wrote:Very nice. Clean. Clinical. Perfect for medical audience. I personally think you need some more camera easing though. And possibly even faster camera moves, but with about twice the easing - both out and in.
I'm a LW user myself.
You are right for fast movements and dynamics camera but it s from the client.
This 8ndustry d8nt like to much effects. And each time we give a dynamic animatc it s oftenly not accepted.
Personnaly its very rare to work for cients who give u validations for more realistics and dynamics movemnts.
But soon, i will finish a personnal medical animtion and it c8uld be totaly different of this approach.
Thans a lot for ur congratulationsROUBAL wrote:Very well done. Great work !
- pixeldelune
- Posts: 63
- Joined: Mon May 31, 2010 9:03 am
- Location: france
- Contact:
Thanks a lot to visit and speak about our work
Pixel de Lune
http://www.pixeldelune.fr
--
Nicolas MOURON http://www.nicolas-mouron.fr
Fabien PINELLI http://www.sigmamoon.com
http://www.pixeldelune.fr
--
Nicolas MOURON http://www.nicolas-mouron.fr
Fabien PINELLI http://www.sigmamoon.com