Got an issue that specular materials don't reflect or refract a mat surface properly.
someone has an answer for it, but it's for standalone. Anyone any ideas how to do this in Lightwave?
http://render.otoy.com/forum/viewtopic.php?f=9&t=38911
Specular reflections and refraction of Matte object
Moderator: juanjgon
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Anyone?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
That's what I was thinking. That's why over at standalone, I was trying to get the developers to see it was in issue with the matte surface, that needed to be fixed in the matte surface calculations, rather than having a workaround that only works in standalone.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |