Real Sky Studio

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Rudi
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Hi, can I use "Real Sky Studio" with the octane render by http://c4d3dmodels.com/tools/real-sky-studio/
enigmasi
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I think you can use only hdri images from there, it has c4d sky and sun
Rudi
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A great pity: (

@aoktar

Will this be possible sometimes?
Will there be sometimes the possibility to be able to use the physical sky of C4D? With clouds, stars etc....

Greeting Rudi
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aoktar
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Rudi wrote:A great pity: (

@aoktar

Will this be possible sometimes?
Will there be sometimes the possibility to be able to use the physical sky of C4D? With clouds, stars etc....

Greeting Rudi
pity? sorry
do you have any idea about how this are working? they are sampling on perpixel shader calculation phase on render session by cpu.
Octane is working on gpu shaders, is this giving any sense to you?
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Rudi
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I have no notion like a little bit works. For it you are the expert.
I would like to know only whether it is possible.
What is so silly in it or insulting?

Remember, I write about a translator and if some words translate not properly, it comes to misunderstandings.

For me it is a pity if it does not go or goes.
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aoktar
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ok, never mind. We have same big problem on main concept of gpu rendering. It doesn't recognize cpu shaders. Currently only way to render the effect as textures before render session. If realsky has a possibility, we can do
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Rudi
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Thanks nicely.
Nevertheless, any more I did not want to know at all.
I know that you do a great job and I want to offend you in no way or in such a way.
If one sounds sloping, it lies with the translator.
I never had English and I also never needed it. Now I am at an age in simply no more repays... So to bring costs, use and lifetime in harmony. :)
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aoktar
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thanks, nice to know. I'm trying to do my best,
regards
ahmet
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artdude12
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As a quick solution you could bake your sky:

Presets > prime > light setups > BakeEnvironment

It will render the sky onto a sphere which you can then be textured back onto a regular sky

This was posted by imashination over at CG Talk.
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aoktar
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artdude12 wrote:As a quick solution you could bake your sky:

Presets > prime > light setups > BakeEnvironment

It will render the sky onto a sphere which you can then be textured back onto a regular sky

This was posted by imashination over at CG Talk.
is it working for real sky?
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