Saving out a linear exr in 1.31... bug?
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
I can´t speak for the result in 2013, but in max 2014 the image gets way to dark. I use linear and sets the Octane render window to gamma 2.2. When I save it out to full floating point exr, gamma 1.0 and bring it in to eg Fusion. and ad a LUT or a color-corector node It´s way to dark if I set it to Gamma 2.2. You need at least a gamma about 4.5 to get similar result but you allso need to lower the gain to get similar result. so it looks good kwhen in the octane render window but gets to dark when you sav it out to max.Karba wrote:Just tested, it works fine.
What exactly doesn't work?
//Daniel
Set 3dsmax gamma to 1 everywhere if you want to get linear output.dawe wrote:I can´t speak for the result in 2013, but in max 2014 the image gets way to dark. I use linear and sets the Octane render window to gamma 2.2. When I save it out to full floating point exr, gamma 1.0 and bring it in to eg Fusion. and ad a LUT or a color-corector node It´s way to dark if I set it to Gamma 2.2. You need at least a gamma about 4.5 to get similar result but you allso need to lower the gain to get similar result. so it looks good kwhen in the octane render window but gets to dark when you sav it out to max.Karba wrote:Just tested, it works fine.
What exactly doesn't work?
//Daniel
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I´m fully aware of how to work linear. What I try to say is that there is a total change in the way image behaves when copied to frame buffer. As an example see image. This is rendered linear, gamma 1.0 and copied to frame buffer. Max gamma correction is turned of, so it shoul´d look the same. at least that´s what it used to but now it looks like this.. I know this is only 24bit but you still se the differense
That was some perspective on it. Thanks. And it´s clearly stated that it´s a change sins 1.31 over previous ones.face wrote:Maybe this helps also a little bit.
http://render.otoy.com/forum/viewtopic. ... 10#p173394
face