I've tried this a bunch of times a bunch of different ways so there must be a step I'm missing but I'm just not getting any shadows cast using the shadowcaster.
Setup has a ground plane with a diffuse material with the following settings:
* transmission set to 1,1,1
* matte enabled - true
* path tracing kernel
* alpha shadows on
* alpha channel on
* keep environment off
So can somebody please tell me what the setting is that I'm missing because I just can't figure it out!!
Shadowcaster not casting any shadows
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- xxdanbrowne
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- testshadowcatcher.ocs
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- xxdanbrowne
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here is the second file - the object itself. the material file follows. Don't know how to upload more than one file at a time.
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- test-shadowcatcher.obj
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- xxdanbrowne
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here is the final file - the material file
- xxdanbrowne
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I didn't initially have an HDR so I tried it with an HDR in the texture node and the background node and set importance sampling on and off for both scenarios.
It still doesn't work. So there is clearly an obvious step that others are following that hasn't been explicitly stated because I'm not getting it.
Likewise: I downloaded your scene "Shadow Test.ocs" and assigned the different materials but it still casts no shadow so I'm doing something wrong.
Could someone who has gotten it working please take a look at the files I have uploaded and tell me what I'm doing wrong?
It still doesn't work. So there is clearly an obvious step that others are following that hasn't been explicitly stated because I'm not getting it.
Likewise: I downloaded your scene "Shadow Test.ocs" and assigned the different materials but it still casts no shadow so I'm doing something wrong.
Could someone who has gotten it working please take a look at the files I have uploaded and tell me what I'm doing wrong?
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
Aha! That fixed it. Thanks Chris!
NOTE to those who have read this thread: Don't flip the normals on the import!!
NOTE to those who have read this thread: Don't flip the normals on the import!!
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
Also... I noticed the shadows were jet black so after playing with the settings I discovered that the opacity of the diffuse on the ground plane appears to control the softness of the shadow to an extent. So opacity=1 is jet black shadow and opacity=0.1 is soft gray shadow.
AND.... if you add a transmission node to the diffuse material of the groundplane you can change the color of the shadow..
Very cool stuff guys. Octane rocks.
AND.... if you add a transmission node to the diffuse material of the groundplane you can change the color of the shadow..
Very cool stuff guys. Octane rocks.