I've been toying around with RealFlow a lot lately, since now rendering fluids doesn't take ages anymore like with the built-in physical renderer. This has been working out great so far, and I've been advancing more and more. Now, however, I've encountered a problem.
As you may know, RealFlow can not only simulate the fluid itself, but also splash and foam. These are rendered as particles instead of actual meshes. The problem with this is that the imported particles show up in the viewport and with the standard-renderer, but not in Octane.
So, does anyone of you know how to make the RFRK-particler work with Octane?
RFRK + Octane in C4D?
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB