Here is my 2nd attempt, I decrease the texture emission distribution to 0,0005 and increase the sampling_rate to 50. Is there any advise what the best sampling range would be?
Usually I use Vray but decided to give Ocatne a try and its really amazing - the workflow is unbeatable. To work like WYSIWYG is the way to go. I was worried about the material editor, which doesn´t work well for me in the demo, but now in the full version its perfect.
Here is the same tube amp in black&silver...this time I used Path tracing with caustics blurred at 0.09, the tubes have a spec_mat with fake shadows. Does fake_shadows make the light goes through glas? How can I controll if light goes through glas or not? I use 3ds max....
cheers
rog