Hello,
recently I was working on a project where I needed to create an animation of a hydraulic cylinder opening a hatch. I created all the models keyframed the animation in DAZ Studio, set the materials in OC Plugin... And then I noticed that at some point (although in the DAZ Viewport everything looks great and is aligned as it should be) in the Octane Plugin VP the hydraulic cylinder is shown oddly displaced.
I tried to refresh the geometry, I tried to load the scene into a copy of DAZ studio with the recently released new version of the OC Plugin but the result is the same.
It seems that there is some sort of an issue with transferring and/or correctly interpreting the values of the scene objects?!
I'm attaching a quickly created image to illustrate the issue visually...
Anyone has any clue what may be causing this?
Octane Plugin VP Displaced
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looks a little more off than just rounding errors; is it possible to get the scene to have a look into it?
does it happen at some point of the animation, or is it now always off?
btw, is this an instance object?
does it happen at some point of the animation, or is it now always off?
btw, is this an instance object?
„The obvious is that which is never seen until someone expresses it simply ‟
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It seems to start to get off near the end of the sequence. Both the piston housing and the rod start to "dance around" although in the DAZ everything is aligned and shows no issues whatsoever.
The scene is attached to the PM.
The scene is attached to the PM.
Birdovous
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Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
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