Polys vs. texture size

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treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Hi.

I was doing some tests, and was curious if my conclusion here is correct...That poly counts affect render time more than texture sizes by a fair margin, but texture sizes affect memory usage far more than poly counts.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

That sounds right...
More poly's mean more time spent calculating ray intersections with geometry.
Textures are quite VRAM intensive. Especially HDR ones.

Thanks
Chris.
treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Thanks, Chris. It never dawned on me that the poly counts were SO much more labor intensive than the textures...I wanted a render to concentrate on some particular parts so I dumped all the textures on all the others. For a reduction of textures of maybe 70%, I only saw a render speed improvement of about 11%. Live and learn! :)
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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