Hello,
A new exploration with the studio rendering.
One area that I have never touched and tempted me for a while.
Still images for the moment and an animation probably coming soon.
It begins with an "old" Gallardo to warm up.
No postprod this first image.
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
The Model is very nice but the studiorender doesn´t attract me. Somehow the overall light composition seems wrong.
My eyes only notice the bright Spot on the ground and the to heavy highlights on the roof of the car/ frontside and glasses.
Also the license plate seems to BIG?
My personal opinion is, the ground (bottom left)could be a darker and show some struktur,
the carhighlight (roof of the car and glasses) maybe 30% less and a light spot behind the cars background to give more attention to the cars silhouette.
cheers, djart
My eyes only notice the bright Spot on the ground and the to heavy highlights on the roof of the car/ frontside and glasses.
Also the license plate seems to BIG?
My personal opinion is, the ground (bottom left)could be a darker and show some struktur,
the carhighlight (roof of the car and glasses) maybe 30% less and a light spot behind the cars background to give more attention to the cars silhouette.
cheers, djart
Thank you for your precious advice, djart.djart wrote:The Model is very nice but the studiorender doesn´t attract me. Somehow the overall light composition seems wrong.
My eyes only notice the bright Spot on the ground and the to heavy highlights on the roof of the car/ frontside and glasses.
Also the license plate seems to BIG?
My personal opinion is, the ground (bottom left)could be a darker and show some struktur,
the carhighlight (roof of the car and glasses) maybe 30% less and a light spot behind the cars background to give more attention to the cars silhouette.
cheers, djart
Here are some improvements for today. The green zones.
But I'm still struggling with the area corresponding to the red zone.
This is quite the BIG reflection. But if I touch it, I lose 50% of my lighting.
And I avoid to the maximum postpro, I always think about the animation.
To meditate.
Thank you!
Niuq
Maybe you could share a screenshot of your lightsetup? Is it lighted by lights, HDRI or by planes with emissionlight on it?
For working with HDRI´s you might give this one here a try http://www.hdrlightstudio.com/ - http://www.hdrlightstudio.com/workflows ... t/cinema4d
cheers,
djart
For working with HDRI´s you might give this one here a try http://www.hdrlightstudio.com/ - http://www.hdrlightstudio.com/workflows ... t/cinema4d
cheers,
djart
nice render, here are my sugestions
1. try to move this light a little to the left or back so that you only get the highlight as i painted with red (you can allso try to make the light source smaller)
2. the back is too dark, maybe add a light there
3. the front is allso a bit dark
4. you can try to add a verry big light source from above the car that will be visible on the windshield as a reflection, maybe even the hood.
and as an option maybe try to rotate the front wheel 20-50 degrees counterclock wise, i think it will give a more dynamic look.

1. try to move this light a little to the left or back so that you only get the highlight as i painted with red (you can allso try to make the light source smaller)
2. the back is too dark, maybe add a light there
3. the front is allso a bit dark
4. you can try to add a verry big light source from above the car that will be visible on the windshield as a reflection, maybe even the hood.
and as an option maybe try to rotate the front wheel 20-50 degrees counterclock wise, i think it will give a more dynamic look.
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
Hi Lixai,
Thank you for your suggestions.
So. This is the final version.
To djart
Here are my light panels, there are a dozen.
However, each car is different and the position of the panels changes.
For example, the Gallardo is a very angular car and can't support very much soft lights.
Niuq
Thank you for your suggestions.

So. This is the final version.
To djart
Here are my light panels, there are a dozen.
However, each car is different and the position of the panels changes.
For example, the Gallardo is a very angular car and can't support very much soft lights.
Niuq
looking better already
i guess all you have to do is play around with the material of the car.
Note the sharp reflections in the examples that i post next.
examples of studio lighting this car.














i guess all you have to do is play around with the material of the car.
Note the sharp reflections in the examples that i post next.
examples of studio lighting this car.













Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
Looking forward to seeing the finished product! Be sure to take a screen cap of the car paint material when you're done and share it 

- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Hey Niuq, instead of struggle with dozens of panels in the scene, have you consider using HDR Light Studio?