Humpback whale playing in the water

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kayze
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This is a little clip from a personal project. A humpback whale is playing in the water recorded from a boat.
Need to add some foam from the waves. and maybe some bits of ice floating.


and heres a little progress from one of the other clips, the grand splash. this is just version 1, there is another version currently baking in the oven :)

xxdanbrowne
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Just wow!
kayze
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xxdanbrowne wrote:Just wow!
thanks! :)

New video! added foam and some extra splash particles(not very visible due to vimeo only allowing 1 hd upload per week)
but anyways here it is, next step is meshing... then back to maya and octane!
xxdanbrowne
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I'm not a realflow expert. Is there a way to get the animated mesh out of realflow and into maya without exporting it as an .obj sequence and then get it into octane as an alembic?
kayze
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xxdanbrowne wrote:I'm not a realflow expert. Is there a way to get the animated mesh out of realflow and into maya without exporting it as an .obj sequence and then get it into octane as an alembic?
yes, when i export it later. I will get a series of .bin files. One per frame, then i use realflows own importtool in maya and each bin gets loaded on its own frame. Octane don't even notice, it thinks that it's a regular mesh. Just a new one each frame so no problems there iether :)
3rdeye
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looks really kool !!
treddie
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Joined: Fri Mar 23, 2012 5:44 am

Yah, really cool!

I've wondered about RealFlow's .bin format and how to get meshes out of it. I got tired of RealFlow for that very reason because I could not export even one useable mesh frame out of it, because of the proprietary format. Not a universal format friendly program.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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