I am getting a thin line down the middle of the image
You need to see them at full size to see it.
Path traced with HDR v5
Nice improvements though.
Thanks
Thin Line Down Middle of Image... But Other Wise AWESOME
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
pretty sure it's a known issue (carry over from V4).
Good images ( don't forget to use the hotpixel tool though ) - lower numbers remove more of the pixels.
Good images ( don't forget to use the hotpixel tool though ) - lower numbers remove more of the pixels.
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
I'm wondering if the middle line issue is only for 460. Could people tell me what card model they have if they encounter that bug ?
Thanks.
Thanks.
With two GTX 480, I encounter something slightly different but that can be due to the same cause : when moving the camera in Octane, I notice that the right and left parts of the images are not refreshed with the same resolution.
The right part seem to be treated first, and is less pixelated than the left part. After some seconds, the level of grain becomes even and the difference between the two halves of the images is no more noticeable.
The right part seem to be treated first, and is less pixelated than the left part. After some seconds, the level of grain becomes even and the difference between the two halves of the images is no more noticeable.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.