how can i avoid this weird specular glossy noise
Moderators: ChrisHekman, aoktar
hi everyone i have small problem and i know this because i don't understand to get the right siting so please can any one help me thank you because this take long time to render and how can i avoid this weird specular glossy noise thank you in advance
Last edited by albehany on Sat Jan 18, 2014 2:04 pm, edited 1 time in total.
this might be the surrounding geometry / texture environment / hdri - depending on which one you used.
turn the camera around and and check what the reflection "sees".
turn the camera around and and check what the reflection "sees".
Win10x64 | 2xgtx780 6gb | i7 3930k | 32GB | octane for c4d 4.05-R7 | nvidia 466.47
hi cleanerxx thank you and i use OctaneDayLight and small area light and i doubt anded stand reflection "sees".??
there are no other objects in the scene?
just replace the object with a perfect sphere - apply the texture see WHAT EXACTLY is shown in the reflection.
you uploaded a very small and grainy close-up. so we can only guess what the problem is.
just replace the object with a perfect sphere - apply the texture see WHAT EXACTLY is shown in the reflection.
you uploaded a very small and grainy close-up. so we can only guess what the problem is.
Win10x64 | 2xgtx780 6gb | i7 3930k | 32GB | octane for c4d 4.05-R7 | nvidia 466.47
hi man thank you for your time i try increasing the specular/glossy depth but nothing change and this problem with all glass material i have not only this one and hear is the file in attach
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- 3.zip
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hi cleanerxx sorry my i don't explain what i want clear i am talking about noise specular and i update the image with the problem yes i know my bad i type before reflection but actually i am talking about noise specular 

- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Looks to me like you just haven't let it render enough. More passes needed I would say.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
problem is possibly related with two specular mixing and big aperture with DL kernel. And your maxsamples is low.
Try different settings, also add hotpixel factor little and try pathtracing
Try different settings, also add hotpixel factor little and try pathtracing
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw