I'm running a two GPU setup right now (a Titan and a GTX780) and I noticed that if I let the render run using both GPUs and set a samples per pixel cap to let's say 20000 and then in the middle of the render I disable one of the GPUs the progress bar jumps back subtracting the samples computed bu the GPU that was disengaged from the render.
Is this just some sort of a visual glitch or is the information computed by that GPU really lost?
I'm just curious... And of course thanks in advance for any info on this
