Texture maps with SSS
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This is necessary to avoid this forum being flooded by spam.
Hi, Is it possible to use texture maps with SSS? I have a U/V'd, painted head that loads fine into Octane but I'd like to know if I can still use SSS, and if so, how? Also, I think I read somewhere that for SSS to work it needs a closed mesh - is this true? Please could someone post a typical node setup for this? Thanks.
Perhaps this threads could help you:
http://render.otoy.com/forum/viewtopic.php?f=21&t=9380
http://render.otoy.com/forum/viewtopic.php?f=23&t=19210
-Juanjo
http://render.otoy.com/forum/viewtopic.php?f=21&t=9380
http://render.otoy.com/forum/viewtopic.php?f=23&t=19210
-Juanjo

