Forum rules Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
A little test of a nice model (from a friend).
only 40 seconds on a GTX260, but it's a start, a built in flash with a real spectral curve of a xenon flash lamp, in the camera settings for v6
ok so I suppose a virtual cube with the front face removed and an emissive back face follows the camera around?...great idea! could you set the flash proximity to the lens with XY sliders?
Last edited by pixelrush on Sat Oct 02, 2010 11:24 pm, edited 1 time in total.
You're kidding! I was looking at some renders (not Octane) from Studio Aiko just the other day, and they had multiple lighting versions, one being a camera flash version (which looked fantastic). So I came here to suggest an automatic camera flash feature, but you're already doing it!
P.S. Pixelrush, your general knowledge of everything astonishes me.