camera flash

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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

A little test of a nice model (from a friend).
only 40 seconds on a GTX260, but it's a start, a built in flash with a real spectral curve of a xenon flash lamp, in the camera settings for v6 ;)

the floor plane is a pure diffuse wood texture.

Radiance
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fft3.jpg
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mantra
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pixelrush
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ok so I suppose a virtual cube with the front face removed and an emissive back face follows the camera around?...great idea! could you set the flash proximity to the lens with XY sliders?
Last edited by pixelrush on Sat Oct 02, 2010 11:24 pm, edited 1 time in total.
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Elvissuperstar007
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Оо aaaaa! :o
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bepeg4d
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I have made some test simulating a flash emitter but the problem was that it don't follow the camera... a built in flash it's a fantastic feature :)
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kubo
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really really cool, I'm so out of adjectives with octane and the wip and gallery forums it's not even funny :lol:
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pixelrush
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Here's a few more ideas. Thinking about it I guess the ordinary flash should be 2x1x1 rather than a cube
Attachments
_DSC9431.JPG
_DSC9431.JPG (16.7 KiB) Viewed 6757 times
SB800-B90.gif
Canon MT24ex.jpg
Canon MT24ex.jpg (43.08 KiB) Viewed 6760 times
canon_mr14_ring_flash.JPG
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Carl S.
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This could be my all time favorite feature.
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pedrofelipe
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omg that is amazing, looks so real.. this could be THE special function that raytrasers needs! real jaw breaking!
Daniel
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You're kidding! I was looking at some renders (not Octane) from Studio Aiko just the other day, and they had multiple lighting versions, one being a camera flash version (which looked fantastic). So I came here to suggest an automatic camera flash feature, but you're already doing it!

P.S. Pixelrush, your general knowledge of everything astonishes me.
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