Retro Raygun - Galacteer Rifle

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PhilBo
OctaneRender Team
Posts: 553
Joined: Wed Oct 21, 2009 2:36 pm
Location: Warren, Michigan USA

My brother owns a gaming company (http://www.hydraminiatures.com)

I'm using Octane to do some renders for the manual for a miniature combat game, Retro Raygun. Modeled in MOI3D, exported to OBJ and imported into Octane 1.25 standalone. All materials from material DB. Lighting by HDRI of a studio.
RifleSideView.jpg
RifleFront.jpg
RifleCloseUp.jpg
Rendered with Path Tracing, two GTX 470's for 15-30 seconds a piece. PS for brightness / contrast adjustment.

Thanks for looking.

Phil
Win7 64| Two GTX 470s | Phenom II 920 | 8 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
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Bendbox
Licensed Customer
Posts: 478
Joined: Wed Aug 21, 2013 1:38 pm

Cool! Love your metal material with the scratches.
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
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enricocerica
Licensed Customer
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm
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Hi Phil,

Glad to see you back on the forum ;)
and nice model, nope to see more renders from you.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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PhilBo
OctaneRender Team
Posts: 553
Joined: Wed Oct 21, 2009 2:36 pm
Location: Warren, Michigan USA

It's good to be doing some 3D again. Been swamped with tons of home remodeling and such. I'll be posting many more of these weapons in the next week or so.
Win7 64| Two GTX 470s | Phenom II 920 | 8 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
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