Not sure if anyone's experienced this before but I launched a batch render from within Maya's GUI and was ok until a point in timeline when all frames from that point on didn't quite update correctly.
Specifically, I had a character that didn't get updated on each frame where strangely only the torso of the character's rig wasn't updating, so I was getting all sorts of crazy poses in rendered animation.

Rendering IPR was fine on the same frames in same Maya session.
Took me ages to try find the problem but in the end I had to render thru Backburner's interface and was all ok, no changes made to scene.
I'm wondering if anyone has seen this kind of behaviour before and maybe reasons why it happened.
It will likely pop up again as I'm in middle of large project using same assets and render setups throughout many scenes.
Could it be issue with Octane not sending data correctly to Maya's batch render?
Never seen this before with other renderers. Very odd.