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This version has fixes for some issues reported for the previous versions and it introduces the object space mapping for procedural textures.
Changes since 1.23
Rendering
Procedural textures can be indexed by object space coordinates rather than world space coordinates, meaning the texture sticks to the object when it is moved around.
Fixed problem with geometry compilation while moving the time slider with a heavy scene.
The IOR for specular materials can be set to less than 1.0 using the text box.
Changed the reflection and transmission input meaning on specular materials: internal reflection is filtered by the reflection input, rather than the transmission input.
Scene and geometry import
When loading a new alembic file the default length unit and other import preferences are used.
Lua
Lua editor has shortcut keys for saving and running and reloading a script.
Lua scripts can have a header containing information about a script.
Lua scripts can have shortcuts.
Allow logarithmic sliders with minimum value of 0 (there is a short linear section at the minumum).
The progress bar shows 100% progress for a progress value of 1.0 (and higher), for indefinite mode set a negative value.
Relaxed type constraints when setting an attribute or animator directly via a node. For instance all float nodes have an AT_FLOAT3 attribute, but it can be set as a float (which makes more sense for values like the camera FOV).
Matrix attributes can be set.
Fixed combo box behaviour.
Tables in the GUI trigger a callback when the sort order changes.
octane.file.getSpecialDirectories() can fetch the script directory.
node:getInputNode() doesn't raise an error when the selected pin isn't connected.
New function to get the list of destination nodes for a node.
Other
The render statistics pop up works with the timeline visible.
In transform value nodes the aspect ratio for the scale can be locked.
Fixed numeric box scrolling on Linux.
The image zoom modifier key is saved properly when closing the preferences dialog.
thanks a lot
just, Roeland, - or anyone elese from the team -, what is your opinion about the performance issue between 1.20a and the newer ones ( there is apparently a slowdown which can reach 20-25% particulary when enabling importance sampling, as far as i've tested ).
Do you confirm this and can you tell us if there will be a enhancement for future versions?
Thanks...
Thanks for new options, great to see you guys were putting in the extra effort during the Holidays. Much appreciated.
However, There is an issue with something here since these are the same scenes loaded raw in OC123 and OC124
smicha wrote:When I choose the box projection I see cylinder transformation naming - is that correct?
Was the same in previous version but not sure that was correct either. However when you think about the transform options, rotate cylindrical scaling and stretch then I wonder if it matters.
roeland wrote:
[*]The IOR for specular materials can be set to less than 1.0 using the text box.
[*]Changed the reflection and transmission input meaning on specular materials: internal reflection is filtered by the reflection input, rather than the transmission input.[/list]
hi roeland,
there is a little bug in the 1.23 mac version; in the Node Inspector, the little arrows at the right of any numeric field works only if there are no decimals.
please could you fix this in the upcoming version?
thanks
hi roeland,
there is a little bug in the 1.23 mac version; in the Node Inspector, the little arrows at the right of any numeric field works only if there are no decimals.
please could you fix this in the upcoming version?
thanks
ciao beppe
I think it's the same issue reported on Linux. Should be fixed in 1.24. 1.24 for Mac will follow soon.