OctaneRender™ Standalone 1.24

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roeland
OctaneRender Team
Posts: 1822
Joined: Wed Mar 09, 2011 10:09 pm

Hi,

This version has fixes for some issues reported for the previous versions and it introduces the object space mapping for procedural textures.

Changes since 1.23

Rendering
  • Procedural textures can be indexed by object space coordinates rather than world space coordinates, meaning the texture sticks to the object when it is moved around.
  • Fixed problem with geometry compilation while moving the time slider with a heavy scene.
  • The IOR for specular materials can be set to less than 1.0 using the text box.
  • Changed the reflection and transmission input meaning on specular materials: internal reflection is filtered by the reflection input, rather than the transmission input.
Scene and geometry import
  • When loading a new alembic file the default length unit and other import preferences are used.
Lua
  • Lua editor has shortcut keys for saving and running and reloading a script.
  • Lua scripts can have a header containing information about a script.
  • Lua scripts can have shortcuts.
  • Allow logarithmic sliders with minimum value of 0 (there is a short linear section at the minumum).
  • The progress bar shows 100% progress for a progress value of 1.0 (and higher), for indefinite mode set a negative value.
  • Relaxed type constraints when setting an attribute or animator directly via a node. For instance all float nodes have an AT_FLOAT3 attribute, but it can be set as a float (which makes more sense for values like the camera FOV).
  • Matrix attributes can be set.
  • Fixed combo box behaviour.
  • Tables in the GUI trigger a callback when the sort order changes.
  • octane.file.getSpecialDirectories() can fetch the script directory.
  • node:getInputNode() doesn't raise an error when the selected pin isn't connected.
  • New function to get the list of destination nodes for a node.
Other
  • The render statistics pop up works with the timeline visible.
  • In transform value nodes the aspect ratio for the scale can be locked.
  • Fixed numeric box scrolling on Linux.
  • The image zoom modifier key is saved properly when closing the preferences dialog.
Download:

Windows
ZIP archives:
- 64-bit
- 32-bit

MacOS X
ZIP archive:
- 32-bit and 64-bit

Linux
ZIP archive:
- 64-bit

Happy rendering,
Your OTOY NZ Team
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grimm
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Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Excellent! Thank you! :D
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
vipvip
Licensed Customer
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

thanks a lot
just, Roeland, - or anyone elese from the team -, what is your opinion about the performance issue between 1.20a and the newer ones ( there is apparently a slowdown which can reach 20-25% particulary when enabling importance sampling, as far as i've tested ).
Do you confirm this and can you tell us if there will be a enhancement for future versions?
Thanks...
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smicha
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Location: Warsaw, Poland

Many thanks in New Year :)

PS. Coordinate space - many thanks for this. I thought we are left with world space coordinates only :)
Last edited by smicha on Fri Jan 03, 2014 7:43 am, edited 1 time in total.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Tugpsx
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Location: Chicago, IL
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Thanks for new options, great to see you guys were putting in the extra effort during the Holidays. Much appreciated.
However, There is an issue with something here since these are the same scenes loaded raw in OC123 and OC124
Octane 123
Octane 123
Octane 124
Octane 124
Win 11 64GB | NVIDIA RTX3060 12GB
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smicha
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Location: Warsaw, Poland

When I choose the box projection I see cylinder transformation naming - is that correct?
Attachments
box.jpg
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Tugpsx
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smicha wrote:When I choose the box projection I see cylinder transformation naming - is that correct?
Was the same in previous version but not sure that was correct either. However when you think about the transform options, rotate cylindrical scaling and stretch then I wonder if it matters.
Win 11 64GB | NVIDIA RTX3060 12GB
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bicket
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Joined: Thu Mar 01, 2012 10:46 am
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roeland wrote:
[*]The IOR for specular materials can be set to less than 1.0 using the text box.
[*]Changed the reflection and transmission input meaning on specular materials: internal reflection is filtered by the reflection input, rather than the transmission input.[/list]
Thanks !
Let's give a try
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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bepeg4d
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roeland wrote: The Mac OS build is coming soon.
hi roeland,
there is a little bug in the 1.23 mac version; in the Node Inspector, the little arrows at the right of any numeric field works only if there are no decimals.
please could you fix this in the upcoming version?
thanks :)

ciao beppe
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stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

bepeg4d wrote:
roeland wrote: The Mac OS build is coming soon.
hi roeland,
there is a little bug in the 1.23 mac version; in the Node Inspector, the little arrows at the right of any numeric field works only if there are no decimals.
please could you fix this in the upcoming version?
thanks :)

ciao beppe
I think it's the same issue reported on Linux. Should be fixed in 1.24. 1.24 for Mac will follow soon.

cheers,
Thomas
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